AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Halo 3 toy1/2/2023 ![]() In addition to the iconic Master Chief (who will sport more than 18 points of articulation), the action figure roster includes a brute chieftain, a jackal sniper, a two-pack of grunts, and the holographic guide Cortana (with light-up action, naturally). McFarlane Toys' foray into the Halo universe will consist of five action figures and three vehicles. This morning the company did just that, announcing a licensing agreement with Microsoft that should have Halo 3 toys on shelves by spring 2008. This thing wishes it had some of that swing.With the announcement that Microsoft's upcoming Halo 3-branded Xbox 360 controllers will feature art by Todd McFarlane and a figurine designed by the creator of Spawn, it seemed only a matter of time before McFarlane Toys officially pulled the wraps off a full toy line based on the sci-fi shooter's universe. And I disagree with Morgan about Bungie's warthog, with the greatest respect, in the most fundamental way. So if it's just the warthog and mongoose that drive like lubed up Hot Wheels cars, is there any chance 343 tweaks their physics in a future update? They've said this Halo's going to be a platform for the future, but have the vehicle physics in a Halo game ever been changed post-release? And the ghost still seems to have some heft to it. Wes: I think it's specifically the warthog and mongoose that feel off in Infinite-the ghost feels a bit different here than in past games, but the power of its guns and the boost speed immediately registered as right to me. No more spraying an inaccurate fire hose of bullets! Also, the chaingun on the back is so much better. ![]() I think it largely does still feel like a Warthog, but just one designed to be operated by humans. Agreed that it totally feels less weighty and therefore less Warthog-y, but it's absolutely for the better. Make no mistake: I've already flipped the thing three dozen times, but now it only happens when I've really mucked it up. I shouldn't have to say a prayer every time we hit a jump that it won't turn into a double frontflip explosion! The unpredictability can be fun in the campaign, but the Warthog really starts to get in the way during more punishing missions and multiplayer.įor these reasons, I'm glad 343 made Infinite's Warthog more like a car. I shouldn't have to feather the throttle on our main transport option just so the slightest curb won't send us into a barrel roll. Its wonkiness goes way overboard, and it's reliability goes out the damn window when you're in any actual danger. Sure, it feels hefty and its flippability is part of the fun, but it is a very bad car. I played through every Halo with a friend last year and, holy crap, I had forgotten how terribly the Warthog controls throughout every Bungie game. Morgan: I love Halo as much as ya'll, but I think we need to take the rose-tinted glasses off the classic Warthog. They're still plenty powerful, just less likely to dominate in the hands of a driver who escapes with a sliver of health every time. I'll defend the destructibility, though: I think it fits Infinite's sandbox well to have vehicles in the fight for a shorter time. ![]() But it really has lost that feeling of being a beast with untameable physics. Wes: Are we crazy arguing for the warthog to be harder to control? Given Infinite's pretty cramped Big Team Battle levels, maybe that Halo 3 warthog's ass sliding all over the place just wouldn't have worked. I'm not saying I'm the best driver in the world, and there's something to be said for it being me needing to adjust rather than the game, but the way this thing's tail-end swings round doesn't feel right. The Infinite Warthog doesn't feel heavy enough for me, and its backend a little erratic. I've been playing this series forever and driving the Warthog is among my favourite things to do: I'm ashamed to say I once changed my Xbox Gamertag to The Hog Man (my mate was called Gunner Justice). ![]() Halo Infinite's Warthog doesn't do it for me. And then sometimes you're in Warthog heaven, as a driver who knows what they're doing tears lazy loops around isolated enemies and the gunners feasts on multikill medals, ten minutes of unforgettable last-minute swerves and countless kills feeling like thirty seconds. There's a special moment that often happens in Big Team Battles where, as a new Warthog spawns, three players rush it and you take off with the full complement: driver, gunner, and the wooden spoon position of side-gunner (hey it's still fun!) We all know how it rolls: Sometimes you're barely out of the gates before a well-placed grenade sends your ride careening through space towards an explosive end Sometimes a Rocket ruins everything instantly.
0 Comments
Read More
Leave a Reply. |